![]() One impressive thing about Indigo 7 is that both the single player large-scale board and smaller multiplayer boards have the same core gameplay behind them, but deliver different levels of the core experience. Having turn limits in place for multiplayer action is also another wrinkle that is rarely seen, but keeps things interesting here since that kind of battle is entirely efficiency-based and a true test of a player’s skills and mastery of the core game mechanics. Players can have anywhere from three to a full gamut of seven colors to work with and the more colors there are, the easier it is to make a mistake since it can be easy to miss a single outlier yellow piece in a sea of green and blue. With Indigo 7, players need to be mindful of their board - but mainly to ensure that they are making smart and efficient choices with the color grid. With most puzzle games, the goal is just to clear the board or to keep the size of your puzzle board down in “fill the well”-style games that limit your workable space. Players start on the bottom-left of the screen with their avatar’s smiling face as a starting point and want to go from a group of three whenever possible to keep a combo chain active to larger groups in an effort to be as efficient as possible. The core puzzle action uses either a large or small hexagonal grid, somewhat similar on a base level to games like Hexic HD back in the early Xbox 360 days - but with an interesting race to the finish/maze-like spectacle to it. There aren’t a lot of games where one can say that losing is nearly as fun as winning, but with Indigo 7, it can be thanks to the developers putting so much effort into little parts of the presentation. The fusion of puzzle action with a comedy-centric story is something that immediately allows Indigo 7: Quest for Love to feel like a more fun experience and having a diverse cast that infuses their personalities into wins and losses makes even a bitter defeat fun. Indigo 7 aims to avoid that problem by standing out immediately with a bright color scheme and its emphasis on a story mode alongside a hexagonal grid setup for its core gameplay. We have seen a lot of puzzle games hit the scene, but so many don’t do much to separate themselves from the pack. ![]()
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